// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__D3C88C6B_045E_44EE_990C_7BE5FEA5EFC8__INCLUDED_)
#define AFX_STDAFX_H__D3C88C6B_045E_44EE_990C_7BE5FEA5EFC8__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#pragma warning(disable:4786)

#define VC_EXTRALEAN		// Exclude rarely-used stuff from Windows headers

#include <afx.h>
#include <afxwin.h>         // MFC core and standard components
#include <afxext.h>         // MFC extensions
#include <afxdtctl.h>		// MFC support for Internet Explorer 4 Common Controls
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h>			// MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT

#include <iostream>
#include <list>
#include <set>
using namespace std;



#include <SHLWAPI.H>
#pragma comment(lib, "shlwapi.lib")

#ifdef _DEBUG
#pragma comment(lib, "cximaged.lib")
#else
#pragma comment(lib, "cximage.lib")
#endif

#define  GAME_BUILD

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__D3C88C6B_045E_44EE_990C_7BE5FEA5EFC8__INCLUDED_)
